Tweet Not Blog!

sillytuna on July 15th, 2011

Whatever I plan to do blog-wise, time gets the better of me.

However, I do tweet (?) regularly so I suggest you follow me on Twitter and read the TunaHQ blog for the time being!

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Long Time No Update

sillytuna on August 19th, 2010

I’ve done that terrible blogger thing of not updating my site for ages. There are many reasons and excuses, but I plan on writing more often again. This will most likely be over on our new blog at TunaHQ however, so please make sure you add it to you links! No tags for this post.

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Trademark Introduction for Indies

sillytuna on September 16th, 2009

With the on-going Tim Langdell trademarking discussions this seems a good time to post some information about trademarks. UK lawyer Alex Chapman (Sheridans) represents a number of independent developers and is representing Mobigames in their trademark dispute with Edge Games (*cough* this link is not entirely accurate but was better than linking to the real [...]

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I’m not the only one ranting this week. Developers (including myself) from my favourite developer forum, The Chaos Engine, have just issued a statement regarding the Tim Langdell vs Mobigames ‘Edge’ trademark dispute. You can read Develop’s summary of TCE’s press release here. TIGSource have also come out strongly against Tim’s actions and are even [...]

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BadMovieClub – The First Twitter Flash Mob

sillytuna on February 17th, 2009

On 13th Feb 2009, several thousand people watched the same ‘bad’ film at exactly the same time and shared their collective ‘disappointment’ via Twitter. I was one of those people. A few days ago I received a message from a friend on Twitter; join #badmovieclub it said. Turns out it was spawned from Graham Linehan‘s [...]

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Cletus, Dyson Nominated for IGF Award

sillytuna on January 7th, 2009

Firstly I want to wish everyone a Happy New Year. I have a few articles planned out which have been delayed slightly for reasons I’ll go into in the near future, but they will be forthcoming. Secondly, I’m immensely proud to say that Cletus Clay has been nominated for the IGF Excellence in Visual Arts [...]

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Peggle – Why is it fun?

sillytuna on December 16th, 2008

You know how there are some games people can never agree on? One of those is Peggle. I really don’t like it. Don’t get me wrong, I think it’s a beautifully crafted project and it’s about as polished as you get. The visuals are great, the interface super-simple, and audio just what was needed. It’s [...]

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Will Casual Eat Itself in 2009?

sillytuna on December 1st, 2008

Grubby Games have just released My Tribe, their take on the casual sim genre that was lead by the surprise hit Virtual Villagers. I’m a big fan of Grubby’s work, especially the almighty Fizzball, and this game looks like another decent effort with some good reviews appearing. Still, I’m a little bothered about the space [...]

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Digg it up for Cletus Clay on PC and XBLA

sillytuna on November 20th, 2008

Today I can reveal that Cletus Clay is going to appear on both PC and Xbox LIVE Arcade platforms! We’ve also got a new blog post revealing why Anthony chose to work with clay, as well as a little more about the game itself, complete with one of our early images. Please read for the [...]

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Cletus Clay blog live on TunaSnax

sillytuna on November 16th, 2008

To those who were wondering, I am still alive – just! I’m hard at work hammering out our indie title, which you can now find blogged on TunaSnax. I’m very pleased to say that we’re working with Anthony Flack to create his long awaited follow-up to Platypus (download it here), Cletus Clay. To say the [...]

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