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	<title>Comments on: Developing for PC, Mac, and Linux</title>
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	<link>http://newretro.org/games/2008/07/28/developing-for-pc-mac-and-linux/</link>
	<description>Musings about the game and media world</description>
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		<title>By: Juuso</title>
		<link>http://newretro.org/games/2008/07/28/developing-for-pc-mac-and-linux/comment-page-1/#comment-52</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Mon, 11 Aug 2008 15:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://newretro.org/?p=35#comment-52</guid>
		<description>Nice article. I gotta point out that publishing channels such as Steam can be viable additional ways to promote &amp; sell the game. Steam for example doesn&#039;t necessarily require exclusivity, so I&#039;d definitely put that on the plus side of things. 

Cheers.</description>
		<content:encoded><![CDATA[<p>Nice article. I gotta point out that publishing channels such as Steam can be viable additional ways to promote &amp; sell the game. Steam for example doesn&#8217;t necessarily require exclusivity, so I&#8217;d definitely put that on the plus side of things. </p>
<p>Cheers.</p>
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		<title>By: Sillytuna</title>
		<link>http://newretro.org/games/2008/07/28/developing-for-pc-mac-and-linux/comment-page-1/#comment-42</link>
		<dc:creator>Sillytuna</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://newretro.org/?p=35#comment-42</guid>
		<description>Chris, it seems like Mac sales can work very well but they are quite game dependant. It also depends how much the game is being promoted on each platform. Matching sales on PC and Mac may imply either good marketing/promotion on Mac vs PC, or PC sales being lower because of more competition in the genre. Mac versions do seem to be worthwhile, however.</description>
		<content:encoded><![CDATA[<p>Chris, it seems like Mac sales can work very well but they are quite game dependant. It also depends how much the game is being promoted on each platform. Matching sales on PC and Mac may imply either good marketing/promotion on Mac vs PC, or PC sales being lower because of more competition in the genre. Mac versions do seem to be worthwhile, however.</p>
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		<title>By: Chris P</title>
		<link>http://newretro.org/games/2008/07/28/developing-for-pc-mac-and-linux/comment-page-1/#comment-41</link>
		<dc:creator>Chris P</dc:creator>
		<pubDate>Wed, 30 Jul 2008 02:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://newretro.org/?p=35#comment-41</guid>
		<description>I&#039;ve seen some devs (for example, &lt;a href=&quot;http://www.mygamecompany.com/&quot; rel=&quot;nofollow&quot;&gt;this guy&lt;/a&gt;) claim that nearly half of their direct-selling revenue comes from Mac sales - the other half being Windows sales plus a small dribble of Linux sales - so if your game will port easily then I&#039;d say definitely do a Mac version. Especially if you&#039;re primarily relying on direct selling as opposed to, say, portals or Steam.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen some devs (for example, <a href="http://www.mygamecompany.com/" rel="nofollow">this guy</a>) claim that nearly half of their direct-selling revenue comes from Mac sales &#8211; the other half being Windows sales plus a small dribble of Linux sales &#8211; so if your game will port easily then I&#8217;d say definitely do a Mac version. Especially if you&#8217;re primarily relying on direct selling as opposed to, say, portals or Steam.</p>
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		<title>By: MrPhil</title>
		<link>http://newretro.org/games/2008/07/28/developing-for-pc-mac-and-linux/comment-page-1/#comment-40</link>
		<dc:creator>MrPhil</dc:creator>
		<pubDate>Tue, 29 Jul 2008 23:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://newretro.org/?p=35#comment-40</guid>
		<description>It&#039;s great to see someone getting down and dirty with the details.  So often people start waving their hands when it comes to cold hard numbers.  Having something solid and conservative to work with really helps when making plans.  Thanks so much!  Keep up the good work!</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to see someone getting down and dirty with the details.  So often people start waving their hands when it comes to cold hard numbers.  Having something solid and conservative to work with really helps when making plans.  Thanks so much!  Keep up the good work!</p>
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	<item>
		<title>By: Developing for PC, Mac, and Linux &#124; Console Gaming</title>
		<link>http://newretro.org/games/2008/07/28/developing-for-pc-mac-and-linux/comment-page-1/#comment-39</link>
		<dc:creator>Developing for PC, Mac, and Linux &#124; Console Gaming</dc:creator>
		<pubDate>Mon, 28 Jul 2008 12:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://newretro.org/?p=35#comment-39</guid>
		<description>[...] post by Sillytuna  [...]</description>
		<content:encoded><![CDATA[<p>[...] post by Sillytuna  [...]</p>
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