Geometry Wars – The Making Of

Sillytuna on August 1st, 2008

There are thousands of gaming podcasts around the net but, to be honest, most are dull as dishwater. There are a few exceptions, notably Ben Croshaw’s Zero Punctuation over at Escapist Magazine. I did just find this gem blogged about on Destructoid, however.

It’s a great parody featuring Bizzare Creations’ Geometry Wars, or rather the making of it.


I popped over to the LoadingReadyRun homepage and found another good video, this time featuring Wii games that never made it. The last couple are particuarly funny, stick with it! This video is probably not for the easily offended; you have been warned.

 

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Castle Crashers and Braid XBLA Price Storm!

Sillytuna on July 30th, 2008

LATEST: Shacknews is reporting the pricing as an error, however the debate is still very relevant as XBLA prices are definitely on the increase and I expect Castle Crashers to be 1200 or perhaps 1600 points personally.
A storm is brewing over indie games Castle Crashers and Braid. A Japanese website has published the proposed price [...]

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Developing for PC, Mac, and Linux

Sillytuna on July 28th, 2008

In 1981, IBM launched their Personal Computer (PC). For many years it was only ever used as a business computer, with a few shareware games released. However, that changed in 1993 with the massively successful shareware title Doom. The next few years saw a massive boom in PC gaming.
I mention that brief piece of history [...]

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Relaxing After Crunch

Sillytuna on July 26th, 2008

I’ve spent the last few days pulling some hefty hours on a great project we’re working on – something for the indie scene I guess you could say – but my series about indie development platforms will continue on Monday with the ubiquitous PC evaluated.
Right now I’m enjoying the rarest of things, a hot and [...]

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Game Connection for free!

Sillytuna on July 16th, 2008

Game Connection have announced a Level Up program for their European event. This means that five lucky indies can exhibit at Game Connection Europe for free. This is a great opportunity for any start-ups to meet publishers since GC provides you with a booth, a meeting system, and a ton of publishers looking to sign [...]

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Developing for PS3 PlayStation Network (PSN)

Sillytuna on July 14th, 2008

Sony’s follow-up to the massively successful PlayStation 2, the PS3, included an on-line service to compete with XBLA. PlayStation Network (PSN) offered similar game download facilities as its main competitor, although without the Game Points and Awards. That, however, is changing with the constant firmware updates such as the recent – although buggy – [...]

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Cool Toy Art – Meet my Munny

Sillytuna on July 12th, 2008

Games used to be for kids. So did toys. Now, however, kids seem to be growing up too fast whilst us adults are reverting to our childhood. I have a liking for urban vinyl toys, a subset of what are known as designer toys.
They’re honestly the coolest thing to have on your desk or mantlepiece [...]

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Developing for WiiWare (Nintendo Wii)

Sillytuna on July 10th, 2008

The Nintendo Wii. Apparently it became the fastest selling games console in British history. It’s certainly the first home console to cross demographics so effectively, with everyone from young children to their grandparents prepared to have a go.
Has that success come at a price, however? Anecdotal evidence is that the Wii is kept as a [...]

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Google Lively – Google take on Second Life

Sillytuna on July 9th, 2008

Sorry for the interruption to the indie platform article series, but massive news from Google. They’ve finally announced their virtual world project. Google Lively is plug-in based application that runs within a browser and hooks into existing social networks, such as Facebook.
With over two and a half years of development, this is a major project [...]

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Developing for Xbox Live Arcade (XBLA)

Sillytuna on July 9th, 2008

EDIT: I’ll be updating this article shortly following Microsoft’s XNA / XBox Live Community Games announcement. Suffice to say, XNA is now a potentially fantastic route for indies to take, but it does depend how it is promoted to users. If they don’t ever see your games, they can never buy them however good they [...]

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