Colour blinded by War Twat?
Sometimes you have to love indie developers.
I recently commented to OddBob that not only was the frankly insane War Twat designed to destroy my eyesight, but that our resident mutant colour-restricted project manager couldn’t even see what was going on.
Instead of ignoring us nutters, he’s only gone and developed a version for the colour blind! Technically, it’s a high contrast version to be more precise. Now that’s what you call service. There’s also a good interview with the crazed creator by Aleks Krotoski over at the Guardian’s games section.

If you’ve not tried War Twat yet then get the real version from here. You don’t have to pay, it’s freeware. Or you can wimp out and just watch the video below.
Let me know your highest scores – I could only reach 433 then my head self-destructed. Go on, try it, then admit your score in public!
 
Pirated Games – Deal With It
One of my favourite indie authors is Cliff Harris, otherwise known as Cliffski. His background includes stints doing game development at Elixir and then Lionhead. Upon leaving Peter Molyneux’s outfit he moved into indie games, starting out with niche title Democracy, following up Kudos, Rock Legend, and Democracy 2 (amongst others), all available from the [...]
 
Geometry Wars – The Making Of
There are thousands of gaming podcasts around the net but, to be honest, most are dull as dishwater. There are a few exceptions, notably Ben Croshaw’s Zero Punctuation over at Escapist Magazine. I did just find this gem blogged about on Destructoid, however.
It’s a great parody featuring Bizzare Creations’ Geometry Wars, or rather the making [...]
 
Castle Crashers and Braid XBLA Price Storm!
LATEST: Shacknews is reporting the pricing as an error, however the debate is still very relevant as XBLA prices are definitely on the increase and I expect Castle Crashers to be 1200 or perhaps 1600 points personally.
A storm is brewing over indie games Castle Crashers and Braid. A Japanese website has published the proposed price [...]
 
Developing for PC, Mac, and Linux
In 1981, IBM launched their Personal Computer (PC). For many years it was only ever used as a business computer, with a few shareware games released. However, that changed in 1993 with the massively successful shareware title Doom. The next few years saw a massive boom in PC gaming.
I mention that brief piece of history [...]
 
Relaxing After Crunch
I’ve spent the last few days pulling some hefty hours on a great project we’re working on – something for the indie scene I guess you could say – but my series about indie development platforms will continue on Monday with the ubiquitous PC evaluated.
Right now I’m enjoying the rarest of things, a hot and [...]
 
Game Connection for free!
Game Connection have announced a Level Up program for their European event. This means that five lucky indies can exhibit at Game Connection Europe for free. This is a great opportunity for any start-ups to meet publishers since GC provides you with a booth, a meeting system, and a ton of publishers looking to sign [...]
 
Developing for PS3 PlayStation Network (PSN)
Sony’s follow-up to the massively successful PlayStation 2, the PS3, included an on-line service to compete with XBLA. PlayStation Network (PSN) offered similar game download facilities as its main competitor, although without the Game Points and Awards. That, however, is changing with the constant firmware updates such as the recent – although buggy – [...]
 
Cool Toy Art – Meet my Munny
Games used to be for kids. So did toys. Now, however, kids seem to be growing up too fast whilst us adults are reverting to our childhood. I have a liking for urban vinyl toys, a subset of what are known as designer toys.
They’re honestly the coolest thing to have on your desk or mantlepiece [...]
 
Developing for WiiWare (Nintendo Wii)
The Nintendo Wii. Apparently it became the fastest selling games console in British history. It’s certainly the first home console to cross demographics so effectively, with everyone from young children to their grandparents prepared to have a go.
Has that success come at a price, however? Anecdotal evidence is that the Wii is kept as a [...]
 





