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Eufloria HD iPad Reviews and Comment

Eufloria HD on iPad has had some great reviews since being released two months ago. The vast majority of user reviews have been 5 stars, while online reviews have ranged between 3 and 5 stars. 

The best online reviews were from the likes of Pocket Lint, who said:

It’s hard to express how much we love Eufloria, but you only need look at the number of five star reviews it has already had on iTunes by normal iPad owners to see we’re far from unique.

This is not the next Angry Birds, it’s far better than that.

App Advice described Eufloria as:

The most stylish and unique RTS you’ve ever seen

Meanwhile, over in the Netherlands, Gamergy gave it a 9/10. In Germany, iReviewT gave Eufloria A-. Other good English language reviews include those from Appolicious and AppSmile.

It’s notable that user reviews have been higher than those from online reviewers. The reasons are clear and, according to creators Rudolf Kremers and Alex May, it’s been a problem throughout Eufloria’s life.

Eufloria is not a highly complex RTS with a clear and single play path. It is also, generally speaking, a slow game. This is a deliberate choice but does not suit reviewers with little time or familiar RTS expectations. Saying that, Rudolf has pointed out to me that he’s timed certain other RTS titles and found them to be little different or slower than Eufloria.

A common reviewer complaint is that the game is slow to play and you win using brute force methods. However, this is a half truth. It is possible to play like this and some players prefer to do so but the levels have been designed so that they can also be played fast and/or tactically. Indeed, I can complete most levels in only a few minutes and by making some very deliberate and clever tactical choices. I used brute force until I got halfway through the game, and then found I could replay levels very differently.

We found it quite tough to make this obvious within Eufloria although we did add a hint to each level and tried to indicate tactical methods through the story and tutorials.

Some users, meanwhile, picked up on an aspect that almost every reviewer missed but which is an issue with Eufloria. Due to the way the game was originally written, adding an in-level save is a very tough prospect. This is one of those features which we just couldn’t add within any reasonable time scale (note that we’re still looking at doing it for an update).

All in all we were very pleased with the reception Eufloria HD received on iPad. If only we could have included the level save we’ve have had almost no user reviews below 5 stars. As for online reviewers, Eufloria is like marmite and I think their reviews reflect both this and the lack of time journalists have for some games which demand it.

Finally, I’d like to thank everyone who took their time to review Eufloria HD on their iPad.

We’ve all taken a little time off but are now back working on the iPhone version, coming to the App Store soon.

Watch this space.

Source: tunahq.com

    • #eufloria
    • #review
    • #ipad
  • 1 year ago
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I'm a game developer, consultant, producer, BAFTA member, Tuna CEO and sometime traveller.

This is the home for my articles about indie game development, innovation, skepticism, my travels, and any other rants.

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