Digg it up for Cletus Clay on PC and XBLA

Today I can reveal that Cletus Clay is going to appear on both PC and Xbox LIVE Arcade platforms!
We’ve also got a new blog post revealing why Anthony chose to work with clay, as well as a little more about the game itself, complete with one of our early images.
Please read for the blog post and Digg members can Digg us up!

 
Cletus Clay blog live on TunaSnax
To those who were wondering, I am still alive - just! I’m hard at work hammering out our indie title, which you can now find blogged on TunaSnax.
I’m very pleased to say that we’re working with Anthony Flack to create his long awaited follow-up to Platypus (download it here), Cletus Clay. To say the least, it’s bloody hard work for all of us but also highly satisfying.

For those who don’t know, we make everything in clay then animate it using traditional stop-frame techniques - just like Wallace and Grommit (Aardman Animations). What you see on the screen, give or take some clean-up and effects work, actually exists on a desk somewhere and it’s the photo which is on-screen.
I hear some people have just seen the blog this weekend and think we’re not really doing this, but honestly - we really are, and it’s more difficult than you can imagine. We’ll talk more about the process over the next few months and I’ll doubtless also mention it here.
Right, back to the hard grind!
Tags: anthony flack, cletus clay, plasticine, stop frame, tunasnax 





